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01/21/10 02:26 AM
v0.10.0.20
Corrected a couple of issues with non-executing code.
01/12/10 05:21 AM
v0.10.0
This is an interim version. There are a considerable amount of minor omissions (most are AJAX-related cosmetic effects that are fixed when the page or section is reloaded). These things will be fixed as time permits. The unfortunate situation was that the codebase for the dev version was too different from the old version to serve as a development platform to fix the problems. It seemed to be a better use of time to make a playable version of the dev version than to rework the old version, just to turn around and get rid of it.

That said, these are some notes about v0.10.0:

Rollover was pretty much on its last leg in 0.9.13 and took forever to run. I'd like to shift the idea of rollover from running every 12 hours to running every minute, giving much finer grain control over event handling.

The map view was rewritten with AJAX in mind. It still functions the same (unfortunately), but at least it'll be more responsive.

Likewise, the inventory module was completely rewritten with AJAX in mind. This was a pretty annoying area that sorely needed the overhaul.

Switched to jQueryUI. I'm not too familiar with the framework, so it'll be a while before anything particularly interesting comes of this.

Some minor UI changes were made, notably the left and right menu panes were finally chopped up into individual blocks and slightly rearranged. Given how much web app UIs have adapted over the past few years, I'm not sure if the 3-pane layout is appropriate anymore. There are other layouts that may prove more effective (less mouse and eye movement, for example).

Epic wars were the root of some problems, so they've been disabled for the time being and will be replaced with a deeper and more interesting mechanic.

The money system was changed, slightly, to something a little more common (denominations of currency).

The dynamic stats were switched over to a vitals-type layout (bars instead of numbers). This should make it easier to transition to micro-rollover type event system (where hunger and thirst drop throughout the day rather than all at once every 12 hours).

This version was developed on an OS X box so there are currently some pretty bad browser compatibility issues with earlier versions of IE. I'm having intermittent problems with Chrome, but it doesn't seem to have any problems with Firefox and Safari.
03/15/09 08:22 AM
0.9.13
  • Map defaults to 15x13 when you visit the map with no current settings
  • Subdued "clicked too fast" error when adventuring from building
03/15/09 08:01 AM
0.9.12 Changes
  • Coordinates de-borked, now appears in map title
  • Fixed "invalid quest" on certain quests
  • Fixed bug where turns and zone ID parameters were backwards for auto-adventuring at certain buildings
  • Intrinsic effects un-broken
  • Hoverboxes un-broken
  • Added development notes
  • Added options to change map size in account settings
  • Still isn't playing nice with IE..
Development Notes
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Dorotea
Generia is dedicated to the memory of Jennifer "Dorotea" Rosenkrans.
12/04/09 09:20 AM
Crinkle 2009 Quests
Head to Generia City to begin the first of the Crinkle 2009 Quests.

From there you'll be sent on a whirlwind tour of all of our fair Generia this Crinkle season.

Keep collecting those new Crinkle items, you'll find you need them for future endeavours.

Don't worry, when your work is done in Generia City you'll know where to go next.

New quests will be added throughout the rest of December.

Merry Crinkle!
12/01/09 02:57 PM
New Artwork & Items
You'll be seeing less and less monsters without images, courtesy of Poodlebug & Cadybug.

Various new items are also entering into circulation thanks to their imagination.

Look for Crinkle activities in the coming weeks and Crinkle drops starting today.
11/20/09 10:47 PM
Harvest Time!
Real life has interfered mightily with the content and quest creation in our fair Generia, though other changes are coming along nicely, but they're much behind the scenes.
In keeping with the season you'll find some surprising things if you harvest in the farmlands. Auto-Adventuring spoils the surprise, so take a few minutes to see what you find.

Hope your lives are giving you much to be thankful for.
05/05/09 12:45 AM
Happy Cinco de Mayo!
Players should head for the nearest mailbox and check out the Cinco de Mayo store for great Holiday related items and can't-beat-'em prices - for a limited time only!
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